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Entertainment Psychology

Many dimensions can be fun and personal / private and public, or more, the general form of entertainment. When we play with our friends that this is a personal form of entertainment, and as I sit here and watch a movie on the in a more general form of entertainment, such as experience, many others. There are some differences in the perception of the public and private forms of entertainment and personal entertainment will always be a personal experience, the personal world and define their personal interactions.

The general public and less interactive and it seems that this fundamental contradiction, since all the individual forms of entertainment more interactive and more personal form of entertainment in public and private. This scenario has changed for greater public participation in the program is the interaction between the audience and fun, fun scenario within strict limits and restrictions.

Entertainment takes us to another world, and feeds that are in need of fantasy and an escape from real life. This is particularly true of the entertainment to the wider public or the media and the entertainment provided by the film, theater, music and all forms of creative art. Theatrical films and puts us in a world of fantasy and grabs the attention it will continue to deepen the alternative is almost a reality. Fun is in the form of magazine stories and or celebrity and the psychology of entertainment also explains the madness of extreme celebrity is the modern world.

Celebrity seems to be open to the world’s imagination, and for some people to know every celebrities take great satisfaction if I told you to take part in the fantasies. Fantasies, to help overcome the frustration and provide a therapeutic aid when an escape from the reality of life. Real emotions and real-life stressful, and fun helps too realistic and stress, to participate in the fantasy that comforting, if not directly involved in these fantasies, and yet we as viewers can participate in an implicit or passive manner.

Participation in a book, film or creative art is almost like sitting on a chair, that the technology to soothe your muscles while you relax. In the case of entertainment we are almost a passive way, and though we can be alert and awake in the process of a film, gives us the illusion of entertainment, do not participate, if you miss the opportunity to voluntarily participate in the scenario. Something that gives us a certain kind of joy can be considered fun, but fun also gives us pain when we cry, when you are emotionally involved in the characters, while watching a movie.

Entertainment and emotional involvement may lead to emotional reactions such as happiness, sadness, anxiety, fear, and despite the fact that this strong emotional involvement, there is little or no physical activity part of the viewer. This active-passive process, the main attraction in the amusement and entertainment allows us to both active (in terms of emotions) and passive (voluntary involvement in the physical or mental). Entertainment such as movies are influential impact on the fine rather than aggressive, and it seems to be more subtle effects on the human mind works like an aggressive form of control. We see the work, such as customs and entertaining experience, although they both involve some form of emotional involvement. Time work, voluntary participation in the decision-making and participation in the physical, emotional involvement a.

But why is it seen as something difficult to work on methods of relaxation and fun? The is unpredictability. In the case of entertainment, in most cases, I do not know what to expect from a movie or a music video. This is the start of the unpredictability of our interest if we can not predict what emotional states would be invited during this spiritual adventure. Entertainment is usually a kind of mental and emotional adventure. In the event that we know what the film is the sense of emotional intimacy that leads us to experience what we already know. Assume that a video game has given us a pleasant feeling or induced aggression and competitiveness, to us, we returned to the same emotions I felt that it was fun and exciting. Stretched too far away from these easy-addictive form of entertainment.

Returning to the between work and leisure or play, the responsibilities of work and despite the emotional involvement of the fun, but a passive role, we are not responsible for anything, no problem solving or decision making, and how fun it is just as enjoyable in all its forms, than the right hemisphere of the brain activity of the decision and the cortical areas of the brain is not yet fully in the joy of feeling and emotion is activated, such as the hypothalamus and the left-brain activities are generally capitalized, so we tend to entertain rather than to the emotions associated with problem solving and decision making.

We, the people are rational beings, but emotions still seem to rule our lives, and part of our lives, such as emotions continue to draw us to the things that can be irrational. Fun in the first place, why provoke emotions have a significant impact on people’s lives. I appreciate all could switch an important stage of emotional engagement and, ultimately, addiction. The celebrity is the direct result of the last stage of the recognition of the fun.

The interest in celebrities from emotional involvement of the characters in the movies, and there is no significant lack of differentiation between reality and fantasy fans of the celebrities love to play the characters in this celebrity or that the drag of the project rather than the personality of celebrities. The celebrity , it seems that the people to a constant fantasy world, and seen as individuals discussing all aspects of celebrity style into the shoes of the cars to own. This kind of could however be explained by the individual needs to escape the reality and identify someone in a fantasy world, a key element of the study is a fantasy.

The study of the psychological point of view, a lot of fun to the active-passive participation in an emotional or intellectual adventure, and this may be

1. Authentication – The spectators often identify with characters in movies, or figures in the arts, and this helps explain the strong identification value of entertainment. Young children are seen mimicking a star when it starts to identify with film characters.

2. Fantasy – Entertainment fueled the need for imagination in the people, and provides an opportunity to escape the real world. Addiction Entertainment, the basic reality of anxiety in humans.

3. Projection – individuals tend to his own feelings or emotional state projected onto a painting or a song and enjoyed this

4. Regression – Entertainment, however, often reminds people of the past or part of their lives, and sometimes forget that children are. For example, if the older people enjoy video games, brings back the childhood, and they become addicted to this type of entertainment.

5. Sublimation – Entertainment is also a form of sublimation of our impulsive desires and this is especially true if we are the fun and participate in the interpretation of art

6. Relocation – A non-participatory and passive are more likely to escape from reality and the emotions of real people crowding the characters in the movies. For example, a teenager in love with a girl in love can not reach a character from a movie that may be similarities with his dream girl.

Each of these processes in the ego defense mechanisms identified by Freud and the protection of the interplay of many entertaining show that entertainment is more than just a source of pleasure, and could trigger complex psychological processes of the human mind. Further research would be needed in this area of psychology to fully understand the advantages and disadvantages of entertainment in modern society.

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